Prototyping brought the wireframes to life and made it easier to gauge the successfulness of the UX. They revealed problems I haven’t thought of before, made me think deeper on the details of user interactions, and helped me think ahead, such as visual design for different button states or transition animations between screens.
Increase character base stats using points earned through leveling up. Higher stats unlock more abilities, which can be accessed as a shortcut on this screen. For an in-depth skill tree, players will need to go to the abilities screen.
Quick view of character’s currently equipped weapons and clothes. Hover over to see detailed info on each item. Clicking into each item allows players to select alternative options.